F1 Help · Esc close Help
E Move · R Rotate · T Scale (next selection drag)
Q Quantize · S Snap · W World/Object · P Pivot
1/2/3 Vertex/Edge/Face · Esc finish or cancel the active tool
Perspective: left drag orbits around the surface under the cursor. Middle drag pans; middle click switches Quad / Single view. Wheel or right drag zooms toward the cursor.
Alt + left drag selects a rectangle. In Perspective, click a vertex before dragging it; in orthographic views, press-drag grabs it immediately. Click selects an element; double click or U selects connected elements. Drag the selection handles to move, rotate or scale. Hold Ctrl to copy, Shift to extrude. Ctrl Z undoes the edit.
Open reads native HASH scenes and binary STL. Save and Save As write HASH; Download saves a HASH copy.
Native HASH currently preserves independent triangle meshes, object groups and names, visibility, hierarchy and the perspective camera.
Viewport touch: drag one finger to orbit; drag two to pan, or pinch to zoom the camera. Hold then drag to select a rectangle. Hold without dragging and release for the context menu. Double tap: Quad / Single view.
Pinch with a finger in the right panel to zoom the page. To switch from an active viewport gesture to page zoom, lift your fingers and start a new pinch.
Touch: hold for a context menu. In Objects Browser, drag a name or row to move it; drop between rows to reorder, on a row to make a child. Scroll with two fingers, or drag empty space / the left indentation. Release outside the tree to cancel.
Morph modes: Solve adjusts morph values when dragging points; Edit opens pose keys on a separate 0–100 timeline; Modelling disables deformation and edits the reference. Set keys with the animation toolbar. Curves show the selected point's X/Y/Z; drag their tangent handles to adjust motion.